Armed with a divine sword and a ravenous appetite, rid the world of the abominations that plague it. 

And maybe make some friends along the way.

CONSUME_EVIL is a platformer all about dodging and weaving through waves of projectiles using a short-range teleportation skill. 

It's also an interactive fiction with five unique "romance" "storylines" unlocked through gameplay.



### The HTML version's last level was "simplified" so as to avoid the game being incompletable in browser. Download for full experience.

StatusIn development
PlatformsWindows, Linux, HTML5
Rating
Rated 4.8 out of 5 stars
(6 total ratings)
AuthorFred Bird
GenrePlatformer, Adventure, Interactive Fiction
Made withGodot
Tags2D, Dark, Pixel Art, Point & Click, Romance, Sci-fi
Code licenseUnlicense
Asset licenseCreative Commons Zero v1.0 Universal
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Gamepad (any)
LinksPatreon

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Click download now to get access to the following files:

Consume-assets.zip 1 MB
Consume-godotfiles.zip 173 MB
consume_desktop.zip 76 MB

Development log

Comments

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A lot of really gorgeous art here, thanks for sharing this!

(+1)

<3
thank you for playing our weird game!

amazing. one of the best games I played in 2019. lots to think about. carefully written. interesting levels. great art. wanna cuddle those abominations

thank you! The abomination could probably use the cuddles, they have a rough life.

I was wondering why there where so little information on this game and then I realized it's only 3 days old! Loved it!

haha, thank you!

I should definitely just git gud. However, I feel that - because jump isn't the up arrow and is its own key - I should be able to teleport upwards while holding the right and up arrows. As is, I have to completely let go of the right arrow to teleport up, and it makes everything unnecessarily harder. Ruins the ninja flow. 

I see, that's something to consider, thank you.

This is an absolutely phenomenal game, the levels of rage I felt were just on the brink of manageable so you've struck a great balance! The only issue I found was that the frame rate dipped quite a bit in the later levels when things started getting more hectic, it wasn't a gamebreaker though, just a slight annoyance.

This is the first instance of a game of mine being lets played! I feel special.

Haha, I'm pleased I could be your first! I hope I did it justice!

(1 edit)

Just wanted to add, did you know that this game leads into https://fredbird.itch.io/heavenly-escape  <-this game? With the sword following and the little friend at the end. Its a not-so-sequel-sequel.

Yknow. If you wanted to make another Lets Play  xD

But I guess this is an older bad version, and is being updated soon, so maybe wait for the update before you play.